
Special K v 26.8.12  -[ Newest update available! ]-
=================
>> IMPORTANT NOTES ON HDR SCREENSHOTS <<

 + Changed HDR PNG screenshot chunk names to comply with changes made to HDR PNG's
    final specification versus the draft spec SK was designed around...

   * Most browsers that used to use the old chunk names now only recognize the
       new ones and these particular chunks (mDCv and cLLi) are critical for
         tonemapping content too bright for a user's display to output unaltered.

     @ As such, any older screenshots you have lying around may appear dimmer on
         some users screens if they view them in a browser rather than SKIV.

  -- Simultaneously, and unrelated to SK, Discord is currently broken and removing
       ICC profiles from all images uploaded, which causes perfectly standard HDR
         screenshots to be treated as SDR when displayed inline in chat...

      * SK cannot fix this, but your images _are_ all valid, if they ever fix it.

 + Fixed changes to Assassin's Creed: Shadows Reflex implementation that were
    preventing DLSS framegen. Engine still broken; just in more interesting ways
 + Changed Xbox Impulse Trigger -> DualSense Adaptive Trigger's frequency to make
    it more closely resemble the pathetic motors on Xbox triggers
 + Improved Unity fixed-delta-time overrides for games like Dave The Diver, that
    change this engine variable every time game modes change
 + Disable Unity engine's internal framerate limiter whenever VSYNC is off, because
    it's often using wrong rate and not desired/configurable in the first place
 + Improved DualSense Edge extra button -> keyboard compatibility with Unity
 + Stop detecting all HID devices with matching HID report sizes as PlayStation
 + Removed serial number mismatch warning on newer revision DualSense controllers
 + Prevent PRAGMATA from blocking the Windows Key and external hotkeys by default
    (reset config if you need this)
 + Avoid injecting SK into the wrong part of Microsoft's Xbox Russian Nesting Doll
    (more specifically, the Xbox 360 emulator that runs the Xbox emulator, rofl)


Special K v 26.6.13.7 (Release Candidate)
=================
 + Improved support for mods that ship as XInput1_3.dll (i.e. FFVIIHook).
 + Improved VRR status detection in D3D12 games.
 + Fixed potential deadlock during startup in Gothic 1 Remake.
 + Removed "Show VRR Status" option from SK's Display menu; it still exists,
     but if you absolutely need to turn this off, do it from SK's INI.
 + Added warning if Steam Input is enabled in games using Windows.Gaming.Input,
     because SK implements more advanced parts of the API than Steam does, and
       Steam Input will gimp SK's ability to use Adaptive Triggers, etc.


Special K v 26.5.15
=================
 + Added support for Forza Horizon 6 + Impulse Triggers -> DualSense Adaptive Triggers


Special K v 26.4.3.1
=================
 + HOTFIX for anti-virus false positive on installer.
 + Add render thread check to framerate limiter in D3D11 Reflex-native games.


Special K v 26.4.3
=================
 + HOTFIX for Steam game running status in SKIF.
 + Handle GOG games that use both EOS and Galaxy APIs together, allowing achievement
     management to show up in the control panel (provided Galaxy API 1.120+).


Special K v 26.4.2
=================
 + The SK_FPS_LIMIT environment variable now takes precedence over Sunshine/Apollo;
     if set to 0.0 it will allow software streamed using Sunshine/Apollo to ignore
       SUNSHINE_CLIENT_FPS and use an INI-defined framerate limit as usual.
 + Added INI option to ignore framerate environment variables

    [Render.Framerate]
    IgnoreEnvironmentVars={true|false}  Default: false

 + Removed GOG Galaxy DRM workaround.


Special K v 26.4.1
=================
 + Optimized SKIF gamepad input and eliminate spurious input while SKIF is inactive.
 + DLSS Frame Generation "Native Pacing" is now on by default, and has Smooth,
     Low-Latency and Ultra Low-Latency Modes.
 + DLSS Frame Generation pacing reports output framerate instead of native now.
 + Flip Metering is now enabled by default for DLSS Frame Generation.
 + Added option to prevent the mouse cursor from unhiding the Windows taskbar
     when moved to the edge of the screen while SK is locking the cursor to
       the game window.
 + Workaround GOG Galaxy DRM bug that causes crashes when unlocking achievements.


Special K v 26.3.26.2
=================
 + Improved Low-Latency framerate limiter mode in Reflex-native games.
 + Changed VRR target FPS from Reflex-0.5% to Reflex-1.0% to reduce stutter.
 + Added support for SDR RenoDX mods.
 + Workaround permanently visible game cursor in Crimson Desert.
 + Allow Continue Rendering to be used in Crimson Desert without breaking Alt-Tab.
 + Added auto-save support to SKIV screen captures.
